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README.sounds
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1995-07-08
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XPilot README.sounds
last update: Thu Jan 27 19:10:17 GMT 1994
XPilot currently has rplay, NCD, DEC AudioFile and HP Aserver sound support.
See the Imakefile and/or the Makefile.std files in the src directory
for details on how to compile XPilot with sound support enabled.
rplay 3.1.x supports SunOS 4.1.x, Solaris 2.x, Linux, 386bsd, BSDI/386,
HP-UX, and SGI Indigo. It can be obtained from sounds.sdsu.edu in
the /pub/rplay directory or ftp.x.org in /contrib/rplay.
Email rplay questions to boyns@sdsu.edu.
For NCD sound support the NCD MCX X terminals must be running release 3.1
or later of the NCD software. Email NCD questions to gred@ncd.com.
DEC AudioFile sound support was provided by Tom de Pauw.
HP Aserver sound support is NOT working well on a HP 715.
Most sound files can be obtained from sounds.sdsu.edu in the /pub/xpilot-sounds
directory. Note that if rplay is used with sounds.sdsu.edu as an RPTP server,
sound files will be transferred automagically.
XPilot sound events are defined in a file with the following format:
SOUND_EVENT SOUND_NAME[|SOUND_NAME ... ]
Where SOUND_EVENT is one of the events listed below and SOUND_NAME
is the name or complete pathname of an audio file. Different sounds
for the same event must be separated by a '|' and will be chosen
randomly. Sound events that are not specified in the file are not
used during the game. Lines that begin with the '#' character are
considered comments.
The sound events file is by default located in LIBDIR/sounds, but
can be changed using the xpilot*sounds X resource. For example,
the following can be added to your .Xdefaults (or .Xresources):
xpilot*sounds: /usr/local/lib/xpilot/ren+stimpy_sounds
which tells xpilot to use the ren+stimpy_sounds. Remember to use
xrdb when modifying your X resources.
The following sound events are supported:
Event Sound is played when
----- --------------------
start Someone enters the game
fire_shot A shot is fired
fire_torpedo A torpedo is fired
fire_heat_shot A heat shot is fired
fire_smart_shot A smart shot is fired
player_explosion A player explodes
player_hit_player A player hits another player
player_hit_cannon A player hits a cannon
player_hit_mine A player hits a mine
player_eat_torpedo_shot A player is hit by a torpedo
player_eat_heat_shot A player is hit by a heat shot
player_eat_smart_shot A player is hit by a smart shot
drop_mine A player drops a mine
player_hit_wall A player smashes into a wall
worm_hole A player goes into a worm hole
wideangle_shot_pickup A wide shot is picked up
sensor_pack_pickup Sensors/Instruments are picked up
back_shot_pickup A back/rear shot is picked up
smart_shot_pickup Pack of smart shots is picked up
cloaking_device_pickup A cloak is picked up
energy_pack_pickup Fuel is picked up
mine_pack_pickup A mine is picked up
thrust A player is trusting
cloak A player cloaks
change_home A player changes their home base
ecm_pickup A ECM is picked up
afterburner_pickup An afterburner is picked up
tank_pickup A tank is picked up
drop_moving_mine A player throws a mine
mine_explosion A mine explodes
ecm A ECM is fired
tank_detach A fuel tank is detached
cannon_fire A cannon fires a shot
player_shot_themself A player shoots themself
declare_war A robot declares war on a someone
player_hit_cannonfire A player is shot by a cannon
object_explosion A generic explosion sound
player_eat_shot A player is hit by a shot
transporter_pickup A transporter is picked up
transporter_success A transport is successful
transporter_fail A transport fails
nuke_launch A nuke is launched
nuke_explosion A nuke explodes
player_ran_over_player A player runs over another player
laser_pickup A laser is picked up
emergency_thrust_pickup An emergency thrust is picked up
autopilot_pickup A autopilot has been picked up
tractor_beam_pickup A tractor/pressor beam has been picked up
player_bounced A player bounces
fire_laser A laser pulse is fired
autopilot_on Autopilot is turned on
autopilot_off Autopilot is turned off
emergency_thrust_on Emergency thrust is turned on
emergency_thrust_off Emergency thrust is turned off
tractor_beam Tractor beam activated
pressor_beam Pressor beam activated
connect_ball Ball is connected
drop_ball Ball is dropped
explode_ball Ball explodes
destroy_ball Ball is destroyed
destroy_target A target is destroyed
team_win A team wins
team_draw There's a draw
player_win A player wins
player_draw There's a draw
player_roasted A player is roasted by a laser
player_eat_laser A player is hit by a laser
A sample sound file is located in the lib/sounds and several others are
available. Known XPilots sounds are:
* The Simpsons
* Ren and Stimpy
* Arnold Schwarzengger
* Star Trek
* Star Trek the Next Generation
This file was written by Mark Boyns <boyns@sdsu.edu>.
If you have any questions or comments or suggestions, please let me know.